Recent Changes

Sunday, September 4

Wednesday, May 25

  1. page Jump Up Day Potato Sculpture Challenge edited ... Mark 2 - Meets this criteria in a satisfactory way Mark 3 - Shows clearly the criteria has be…
    ...
    Mark 2 - Meets this criteria in a satisfactory way
    Mark 3 - Shows clearly the criteria has been met
    Some past examples to inspire you:
    Grade 9-1
    Grade 9-2
    Grade 9-3
    Grade 10-1

    (view changes)
    8:49 pm
  2. page Jump Up Day Potato Sculpture Challenge edited The Potato Sculpture Challenge Let's use the design cycle to help us create a potato sculpture!…

    The Potato Sculpture Challenge
    Let's use the design cycle to help us create a potato sculpture!
    {Design_cycle_(Small).jpg}
    The tasks below must be done in sequential order, however with careful team work some tasks can be done concurrently.
    1. Decide team member roles:
    Photographer and process Journal Manager - who will be in charge of pics and adding them to the wiki?
    Lead researcher - who decides what styles of sculpture to investigate and share?
    Lead designer - who makes final decisions about the potato design?
    Time management leader - who is watching the clock and planning the time remaining?
    Lead creator - who will cut up the potato?
    Evaluation and rubric leader - who will fill in the evaluation rubric with the team criteria?
    Wiki page manager - who is the main person in charge of your wiki page?
    2. Spend 10 minutes designing your evaluation rubric BEFORE starting the project. Use the template below (copy and paste onto your wiki page)
    3. Research potato sculpture design and list resources.
    4. Develop a design brief - describe what the sculpture will look like and it's characteristics.
    5. Plan your time to be able to complete creation and evaluation in the time left.
    6. Plan evaluation and feedback times before finishing the final product. Will you have time for peer or expert review?
    7. Create the final sculpture.
    8. Evaluate the sculpture.
    9. Upload all documentation to your team wiki page on a personal digital portfolio.
    Evaluation Rubric template
    (Copy and paste this to your wiki. Add your OWN criteria and make sure the level descriptions make sense. Three criteria only and needed)
    Criteria 1
    Mark 0 - Does not meet the criteria listed in other categories.
    Mark 1 - Is a good attempt.
    Mark 2 - Meets this criteria in a satisfactory way
    Mark 3 - Shows clearly the criteria has been met
    Criteria 2
    Mark 0 - Does not meet the criteria listed in other categories.
    Mark 1 - Is a good attempt.
    Mark 2 - Meets this criteria in a satisfactory way
    Mark 3 - Shows clearly the criteria has been met
    Criteria 3
    Mark 0 - Does not meet the criteria listed in other categories.
    Mark 1 - Is a good attempt.
    Mark 2 - Meets this criteria in a satisfactory way
    Mark 3 - Shows clearly the criteria has been met

    (view changes)
    8:43 pm
  3. page Potato Sculpture Challenge edited ... Week 3 Practical Activity In teams students will complete the following activity. This must b…
    ...
    Week 3 Practical Activity
    In teams students will complete the following activity. This must be finished and written up within ONE double lesson only.
    Getting started with MYP Computer Technology-Week 3 Practical Activity-TheNEW: Jump Up Day Potato Sculpture ChallengeTheChallenge
    The
    Potato Sculpture
    The tasks below must be done in sequential order, however with careful team work some tasks can be done concurrently.
    1. Decide team member roles:
    (view changes)
    8:27 pm

Saturday, May 21

  1. page Emerging Technologies and Global Collaboration - Flat Classroom Project edited ... Reflection: Using online tools to reflect (Blogs, wikis), reflecting as part of the design cyc…
    ...
    Reflection: Using online tools to reflect (Blogs, wikis), reflecting as part of the design cycle and process of MYP Technology
    Problem solving and thinking skills: Working with other cultures, software challenges
    SubjextSubject specific: Video
    Learning Experiences
    • Create a PLE (Personal Learning Environment), including an online blog for reflection and process journal
    ...
    http://flatclassroom10-3a.flatclassroomproject.org/Rubrics
    Teacher and class resources provided by Flat Classroom including Flat Classroom Project New Teacher Guide http://tinyurl.com/flatclassroomguide
    IB Assessment Criteria: AllCriteria
    All
    Year 5
    http://lindsay-technology.biss.wikispaces.net/Design+Cycle+Criteria
    1. INVESTIGATE
    (view changes)
    11:01 pm
  2. page Emerging Technologies and Global Collaboration - Flat Classroom Project edited ... All updates can be found on this Google Doc Emerging Technologies and Global Collaboration: F…
    ...
    All updates can be found on this Google Doc
    Emerging Technologies and Global Collaboration: Flat Classroom Project
    ...
    MYP Technology
    10-12 week unit
    ...
    of Interaction
    Human Ingenuity
    Guiding Question:Question
    What are the consequences of technology (information and communication tools) on how, when and why we connect, collaborate and create?
    Essential Focus Questions
    ...
    Subjext specific: Video production skills, Web 2.0 publication and collaboration skills, digital citizenship
    Learning Experiences
    Create• Create a PLE
    ...
    process journal
    Connect

    • Connect
    with global
    ...
    online tools
    Research

    • Research
    specific topics
    ...
    online etc.
    Research

    • Research
    areas of
    ...
    and employment
    Share

    • Share
    that research
    ...
    team members
    Design

    • Design
    a multimedia
    ...
    on research
    Storyboard

    • Storyboard
    the response
    ...
    global partner
    Create

    • Create
    the multimedia
    ...
    evaluate it
    Present

    • Present
    to a
    Teaching Strategies
    Develop• Develop an online
    ...
    the project
    Review

    • Review
    and extend
    ...
    multimedia software
    Encourage

    • Encourage
    cross-class teams
    ...
    the network
    Develop

    • Develop
    and encourage
    ...
    and discussion/communication
    Out-sourced

    • Out-sourced
    video clip
    ...
    and skill
    Teacher

    • Teacher
    needs to
    ...
    online meetings
    Provide

    • Provide
    opportunities for
    Resources
    ...
    Project Ning: __Http://flatclassroomproject.ning.com__Http://flatclassroomproject.ning.com
    Flat Classroom
    ...
    Wiki: e.g. __http://flatclassroom10-3a.flatclassroomproject.org/__http://flatclassroom10-3a.flatclassroomproject.org/
    Rubric assessment (optional) for video (used for judging multimedia as part of the global project)
    __http://flatclassroom10-3a.flatclassroomproject.org/Rubrics__http://flatclassroom10-3a.flatclassroomproject.org/Rubrics
    Teacher and
    ...
    Teacher Guide __http://tinyurl.com/flatclassroomguide__http://tinyurl.com/flatclassroomguide
    IB Assessment Criteria
    All
    Criteria: All Year 5
    http://lindsay-technology.biss.wikispaces.net/Design+Cycle+Criteria
    1. INVESTIGATE
    ...
    2. DESIGN
    - 2.1 Construct 3 x different designs for your final multimedia artifact (video) using these broad guidelines:
    Focus• Focus on your
    ...
    and invention
    Length

    • Length
    about 2-4
    ...
    5) minutes
    Include

    • Include
    at least
    - 2.2 Evaluation and peer review of designs
    Complete the evaluation and peer review process to determine your final choice
    ...
    Create a Gantt chart to plan your project completion
    Your plan must include the following:
    Requesting• Requesting an outsourced
    ...
    another student
    Completing

    • Completing
    an outsourced
    ...
    another student
    Creating

    • Creating
    a storyboard
    ...
    video design.
    Collecting

    • Collecting
    all media
    Writing

    • Writing
    a script
    Deciding

    • Deciding
    on software
    ...
    use it
    Completing

    • Completing
    the product
    ...
    process journal
    Evaluating

    • Evaluating
    the product
    4. CREATE
    - 4.1 Maintain a Process Journal throughout the product creation stage. This is for sharing all aspects of development and your reflections. Include images, screenshots, resources and any changes you have made to the original design and plan.
    ...
    5. EVALUATE
    - 5.1 Personal evaluation - 'What?', 'So what?', 'Now what?' model:
    'What?'• 'What?' - describe
    ...
    factual information
    'So

    • 'So
    what?' -
    ...
    problems solved?
    'Now

    • 'Now
    what?' -
    - 5.2 Video Reflection:
    ...
    or differently?
    (view changes)
    10:57 pm
  3. page Emerging Technologies and Global Collaboration - Flat Classroom Project edited This is a snapshot of the unit May 2011. All updates can be found on this Google Doc Emergin…

    This is a snapshot of the unit May 2011.
    All updates can be found on this Google Doc
    Emerging Technologies and Global Collaboration: Flat Classroom Project
    Year 5 / Grade 10 MYP Technology
    10-12 week unit
    Area of Interaction
    Human Ingenuity
    Guiding Question:
    What are the consequences of technology (information and communication tools) on how, when and why we connect, collaborate and create?
    Essential Focus Questions
    How can emerging technologies and enhanced connectivity improve learning and create extended communities?
    How can we used 'flattened' learning modes and emerging technologies to connect with other classrooms globally?
    When we connect globally what can we do together that could make a difference to world as we know it?
    How can we use multimedia to effectively convey a message?
    What sort of products can be co-created via collaboration?
    How can we best share our learning to a wider audience?
    Significant Concepts and Project Overview
    Students will use emerging technologies to connect, collaborate and create a product that communicates their ideas for the current and future use of IT and other flat learning. Not only will students study the concepts found in Friedman's "The World is Flat" but they will model them through participation in a global, collaborative project (Flat Classroom(tm) Project). The end product will be piece of multimedia communicating their ideas according to the team/topic given. In addition students will co-author a wiki page on their topic, collaborate with other students globally, and present in a virtual classroom, talking about their learning.
    Approaches to Learning
    Organisation: Working with a virtual team, working to a deadline.
    Communication: Developing reliable and responsible online learning methods that include communicating with partners, many of whom will not be face-to-face in the same room. Being able to communicate via established Web 2.0 tools. Being able to use multimedia as a communication tool.
    Collaboration: Working in a team, being responsible and contributing
    Information Literacy Skills: Skills with Web 2.0 tools for communication, research and publication
    Reflection: Using online tools to reflect (Blogs, wikis), reflecting as part of the design cycle and process of MYP Technology
    Problem solving and thinking skills: Working with other cultures, software challenges
    Subjext specific: Video production skills, Web 2.0 publication and collaboration skills, digital citizenship
    Learning Experiences
    Create a PLE (Personal Learning Environment), including an online blog for reflection and process journal
    Connect with global team members and establishing effective communication practices using online tools
    Research specific topics to do with the 10 concepts found in "The World is Flat" eg wireless connectivity, connecting the world online etc.
    Research areas of impact for emerging technologies eg education, business and employment
    Share that research on a collaborative wiki while discussing with team members
    Design a multimedia response to the topic based on research
    Storyboard the response and create a detailed plan for the multimedia, include in the plan an item of multimedia outsourced to a global partner
    Create the multimedia using available tools and software, evaluate it
    Present to a global audience in a virtual classroom
    Teaching Strategies
    Develop an online learning community via the educational network established as part of the project
    Review and extend skills with Web 2.0 tools and multimedia software
    Encourage cross-class teams interaction and responsible communication and collaboration skills via the network
    Develop and encourage best-practice wiki skills for collaborative content production and discussion/communication
    Out-sourced video clip requirement will need support via teacher understanding and skill
    Teacher needs to be connected and communicating with Flat Classroom leaders and project group and attend regular online meetings
    Provide opportunities for students to be part of the global community and connect in real time as well as asynchronously with other classroom partners, including the final celebratory Student Summit
    Resources
    Flat Classroom Project Ning: __Http://flatclassroomproject.ning.com__
    Flat Classroom Project Wiki: e.g. __http://flatclassroom10-3a.flatclassroomproject.org/__
    Rubric assessment (optional) for video (used for judging multimedia as part of the global project)
    __http://flatclassroom10-3a.flatclassroomproject.org/Rubrics__
    Teacher and class resources provided by Flat Classroom including Flat Classroom Project New Teacher Guide __http://tinyurl.com/flatclassroomguide__
    IB Assessment Criteria
    All Year 5 MYP Technology criteria will be applied un-modified
    http://lindsay-technology.biss.wikispaces.net/Design+Cycle+Criteria
    1. INVESTIGATE
    - 1.1The Problem / The Challenge
    Explore and explain your topic and sub-theme. WHO is affected and HOW? What is the IMPACT in the area you are concentrating on e.g. education
    - 1.2 Design Brief
    What will you be creating? Discuss your Topic and Video Type. Do not mention specific software options yet. Discuss how you will collaborate with others globally, especially how part of your multimedia artifact will be 'outsourced' to another student in the world.
    - 1.3 Essential questions for investigation
    Develop a list of what you need to find out. Think locally and globally.
    Present the results of your investigation under the essential question headings. Add more questions if you need to. Add in-text citations and a full bibliography.
    - 1.4 Design Specifications
    What is the criteria? (See Rubrics for multimedia)
    A detailed description of the conditions, requirements and restrictions
    - 1.5 Testing to evaluate the product
    How will your product be tested? Who will test it? When?
    - 1.6 Bibliography
    Add a complete bibliography and RSS feed of your Delicious/Diigo bookmarks
    2. DESIGN
    - 2.1 Construct 3 x different designs for your final multimedia artifact (video) using these broad guidelines:
    Focus on your topic in conjunction with video sub-theme e.g. Storytelling or Innovation and invention
    Length about 2-4 (max. 5) minutes
    Include at least one other video clip from a team member
    - 2.2 Evaluation and peer review of designs
    Complete the evaluation and peer review process to determine your final choice
    3. PLAN
    Create a Gantt chart to plan your project completion
    Your plan must include the following:
    Requesting an outsourced clip from another student
    Completing an outsourced clip FOR another student
    Creating a storyboard for your video design.
    Collecting all media
    Writing a script
    Deciding on software and upskilling to use it
    Completing the product while keeping a process journal
    Evaluating the product and your involvement
    4. CREATE
    - 4.1 Maintain a Process Journal throughout the product creation stage. This is for sharing all aspects of development and your reflections. Include images, screenshots, resources and any changes you have made to the original design and plan.
    - 4.2 Create your multimedia artifact and upload as required
    5. EVALUATE
    - 5.1 Personal evaluation - 'What?', 'So what?', 'Now what?' model:
    'What?' - describe the learning experience including factual information
    'So what?' - Reflect critically on how this new learning has impacted on life as a student, share highlights and difficult aspects of the project. How were problems solved?
    'Now what?' - write about ideas for taking this learning to the next level and what possible paths for development. How has doing the Flat Classroom Project changed what you do as a learner?
    - 5.2 Video Reflection:
    Write a paragraph describing the final video and making comments about it's strengths and weaknesses. What could be done better or differently?

    (view changes)
    10:54 pm

More